Luma Game Guide
Categories Game Topics: 48 Ideas for Your Next Round
Original prompts for paper-and-pencil or spoken play, with a local round picker and examples.
Quick answer
Quick answer: choose topics before you choose a letter
Start with six warm-up topics, then decide whether you want a first-letter rule or an open-answer conversation round. Try the examples to check that everybody understands the categories. Use the picker below for a new set, or choose directly from the complete list.
Build a Categories round
Selection runs locally. Examples illustrate topics; they are not answer keys.
- Things you can stack
- Foods eaten with a spoon
- Objects with handles
- Things that fit in a pocket
- Things you can fold
- Things that can float
All 48 original topics and examples
Warm-up
- Things you can stackExample: cups
- Foods eaten with a spoonExample: porridge
- Objects with handlesExample: suitcase
- Things that fit in a pocketExample: coin
- Things you can foldExample: napkin
- Things that can floatExample: cork
- Things usually sold in pairsExample: gloves
- Tools for making a pictureExample: crayon
- Things on a writing deskExample: notebook
- Things that rollExample: marble
- Things you can peelExample: banana
- Things worn on feetExample: slippers
- Things that open and closeExample: zipper
- Ways to travel a short distanceExample: walking
- Containers that hold waterExample: bucket
- Things to count in a roomExample: windows
Everyday life
- Lunch ingredients that need no cookingExample: cucumber
- Small jobs done in one minuteExample: watering a small plant
- Things to check before leaving homeExample: keys
- Quiet activities for a waiting roomExample: reading
- Things that need rechargingExample: headphones
- Signs you might pass on a walkExample: street name
- Things to bring on a rainy dayExample: umbrella
- Things you might borrow from a neighbourExample: ladder
- Places to sit downExample: park bench
- Items to put on a shopping listExample: rice
- Things to label so they do not get mixed upExample: lunch boxes
- Things you can carry with one handExample: small bag
- Reasons to set a timerExample: baking bread
- Ways to make a room brighterExample: open the curtains
- Things to organise before a tripExample: tickets
- Things a visitor might ask aboutExample: Wi-Fi access
Creative conversation
- Unusual uses for a cardboard boxExample: puppet theatre
- Things a tiny robot could help withExample: finding a lost button
- Names for an imaginary islandExample: Cloud Harbour
- Things to pack for a moon picnicExample: a sealed cup
- Reasons a dragon might miss a busExample: wings stuck in a doorway
- New sounds for a doorbellExample: a short whistle
- Things a talking tree might sayExample: Please move that swing
- Inventions for a very windy townExample: a hat with a tether
- Things to sell in a shop for giantsExample: extra-long shoelaces
- Rules for a school under the seaExample: leave shells at the door
- Jobs for a friendly ghostExample: checking dark cupboards
- Items in a time traveller’s bagExample: an old map
- Games played without using handsExample: guessing a tune
- Presents for someone who lives in a cloudExample: a rainbow scarf
- Ways to send a message in a fairy taleExample: a singing pebble
- Names for a new constellationExample: The Paper Boat
This is a topic list for a group word game, not a daily puzzle with one correct grouping. Choose a few headings, agree on the rules, then find answers that fit. The warm-up set starts with concrete objects; everyday prompts use familiar situations; creative prompts work best as a conversation round.
All 48 prompts and examples are readable below without an account. The picker chooses a non-repeating set within one round. A later round can reuse a topic: it does not store a history or connect players online. Keep your answer sheet separately.
A simple paper-and-pencil round
Give each player or team a sheet with the same six headings. Agree on a time limit and, for the letter version, one starting letter. Write one answer under each heading. When the agreed time ends, read the answers aloud and discuss whether they fit. These are suggested house rules, not the rules for every branded game.
- Try 60–90 seconds for a first round, then adjust for your group.
- Choose a familiar letter; skip combinations that make a topic needlessly obscure.
- For spoken play, take turns and let everyone pass once instead of racing.
How to choose between the three sets
Warm-up topics focus on things people can picture, such as stackable objects. Everyday topics ask about routines and practical situations. Creative topics invite explanations rather than a narrow answer key. A moon-picnic prompt can work well without a starting letter; it is less useful as a strict timed vocabulary test. Match the rule to the topic rather than forcing all 48 into one format.
Keep scoring understandable
One optional system is one point for an answer that the group accepts as belonging to the category. Decide before starting whether repeated answers still score, whether a phrase is allowed, and how proper names count. For a discussion round, skip points entirely. Do not change a rule after seeing an answer just to make someone lose.
- Ask for a short explanation when an answer is surprising.
- Resolve uncertainty together or skip the disputed point.
- Examples below illustrate scope; they are not the only accepted answers.
Make a round easier or harder
To make the activity easier, use fewer topics, remove the timer, or allow teammates to talk. To make it harder, ask for two different answers per heading or introduce a shared starting letter. Change only one condition at a time so the group knows what caused the difficulty. The picker does not judge answers, choose a winner, or promise an educational or health outcome.
Using the picker and copying a round
Choose a topic group and a round size, then press Pick a new round. Changing a setting clears the previous selection so it cannot be mistaken for the new group. Copy the round to your notes or use the selectable text box when clipboard permission is unavailable. Selection does not require a file upload, microphone, or player account. The site’s existing privacy policy still applies.
A different task from online word-sorting puzzles
Some games named Categories ask you to organise a fixed set of words into hidden groups. This page instead helps you prepare open-ended prompts for your own group. It is not an official Scattergories list or a copy of a commercial card set. The prompts here are original; the external references explain related classroom approaches.
Frequently Asked Questions
- What are good Categories game topics for a first round?
- Begin with concrete warm-up topics such as things you can stack, objects with handles, and things you can fold. Agree on the scope and try an example before adding a timer or starting letter.
- Can we play without a starting letter?
- Yes. For these suggested house rules, a spoken or creative round can use any answer that fits the topic. Agree on turns and repeated answers before starting.
- Does the picker repeat a topic?
- Not within the same generated round. Later rounds can include earlier topics because the picker does not keep a saved history.
- Does this page run an online multiplayer game?
- No. It prepares topics locally. Use paper, a shared screen, or your own conversation tool to play with other people.
Switch from a group word round to a different short activity.
Related Guides
Official & Reference Links
Use these external links to verify the game source and creator context; they do not imply a commercial partnership with Luma.
- ESL Games: Categories classroom rules →
A first-party classroom activity description with a starting-letter format.
- Games4ESL: a Categories activity →
Another teaching format to compare before agreeing on your own house rules.